Randal Cassalanter - A Second Chance

Click here for Randal's character sheet!

Editor's Note: Special thanks to @VALiant573 for creating the name Craennfaeyth (Krahn-Fai-th) - an elvish-tinted word combination of the Irish phonetics for Tree and Vein).

Randal was born into the house of the noble family of Cassalanter in Waterdeep. Caladorn Cassalanter is his uncle. Being from an old and storied family, Randal grew up in a mansion and spent most of his childhood alone.

A Deva named Mykiel heard his silent cries in the middle of the night. Mykiel began visiting Randal in his dreams and revealed that Randal had Celestial ancestry. Sometimes in his thoughts, deeds of champions and heroes would be recounted to Randal. The dreams began to stir a love for story and song in Randal’s heart. However, that very same heart was icy and selfish and privileged.

Randal attended the College of New Olamn in his studies to become a bard. Nature was his muse, and the untamed wilderness is where Randal felt the freest, unlike when he was inside all day as a child. Unfortunately, Randal’s favorite instrument was an orcish drum, and he was terrible at it. Randal’s ego and trollish behavior during performances also did not win him many friends. (Randal’s starting Charisma was 5)

While traveling, Randal and his troupe were surprised by a group of orcs. Randal evaded the battle, but when he returned, he found his entire troupe had died except one halfling named Callie Silvereyes. Callie returned to Waterdeep telling everyone of Randal’s cowardice, and she ruined his reputation with all the bard troupes. The uproar sent Randal fleeing (again), and he left Waterdeep in search of a new life. Once he was alone in the wilderness, he found that he was good at surviving in the wild. Nature seemed to clear his mind and calm him.

Then one night, Mykiel appeared in his dreams again. He told Randal of an old bow that would help him regain his status. Randal no longer cared about his previous situation, but he always trusted Mykiel’s advice. Mykiel did not know who possessed the bow, but he knew its exact location.

When Randal arrived at the location, he found a small hermit’s hut. He walked up to the door that was barely attached and slightly knocked. There was no answer. After another attempt at knocking, Randal decided to find a place to sit just outside the clearing that contained the hut. The sun began to set when something hit his shoulder. Startled, he looked up to see a falcon perched above him. As the Falcon continued to relieve itself, Randal swiftly moved out of range. Then, he sat again and began watching the falcon. The falcon looks directly at him and says, “Do you like being shat on?” To which Randal simply replied no. “Then why are you not attacking me?
Moreover, why are you quietly sitting here instead of entering the hut?”, The falcon said. Randal intoned his best operatic voice to troll, saying, “Master Owl, I would never think to break a law of nature or man!” The Falcon, without missing a beat said, “Is that true or just part of your act?” Randal respectfully lowered his head and said, “Falcon Spirit, I feel it in my bones.”

Now began a time of training to become a druid. While training, neither the falcon nor Randal mentioned the reason why he was there. With the initial training completed, the falcon presented the bow to Randal. The bow is exquisitely crafted from the finest materials and glows with a pale radiance in the moonlight, shedding dim light in a 5-foot radius. All of the metal components of the bow are mithril. The bow has the Gleaming property (it never gets dirty). The Fey call it Craennfaeyth. Accompanying the bow is a quiver with ten unbreakable arrows. With Randal’s new training and Craennfaeyth, he sets forth to join the Emerald Enclave.

Bymintaur - Homebrew Race

The Bymintaur was not a natural creature even by centaur standards.  He was a construct, the Sorcerer's most vile imagining personified.  His lower half looked like a muscled bull with the front and back legs being closer together than expected.  The brown hair was more shag than short. The top half was like a Minotaur, human torso with a bull's head. His skin was red and black as if he had burned in a fire.  And he had four huge arms. Not only was the Sorcerer's Mark on his right shoulder but it appeared over the center of his chest, in order to show how depraved this creature was.

This homebrew race is available on D&D Beyond here.


Click or tap here for D&D 5e stats!
Dragonbane was once a sentient dragon slayer named Dragonstar. It was discovered in ages past by a paladin named Landeer. While searching a dungeon, Landeer stumbled upon the lair of a white dragon named Verigwenon. Landeer was nearly killed but picked up the nearest weapon he could find in the hoard. With one last strike, Landeer slew the dragon with Dragonstar.

A few years later during a time of celebration, Orcus and his army of undead launched an attack against Landeer’s castle destroying it in a single day. During the battle between Landeer and Orcus, Dragonstar shattered into three pieces. Landeer's best friend, a gold dragon named Brethius was also mortally wounded in the attack.

Landeer took a quest to save Brethius by an enemy of Orcus known only as The Sorcerer. The Sorcerer knew of a spell to save Brethius. The components were the soul of a paladin and a crystal orb that belonged to the world’s most ancient blue wyrm. After locating the sphere, the casting of the spell took place. The spell caused Landeer to become marked with the symbol of chaos on his left arm, and he lost his status as a paladin. Once Landeer completed the quest, Bahamut was so impressed with his sacrifice for Brethius that he became Landeer’s new god. Landeer became a paladin again. Bahamut then repaired the broken Dragonstar into Dragonbane. Dragonbane still remembers being broken by Orcus and carries a special hatred for him to this day.

Dragonbane's purpose is to destroy all chromatic dragons and defeat any plot of Tiamat.
Dragonbane is a +3 longsword with all the properties of a dragonslayer, holy avenger, permanent arrow of chromatic dragon slaying, and vorpal sword. All damage abilities are stacked. Against Tiamat who is both a chromatic dragon and a fiend, this damage is quite impressive. Dragonbane has a dragon skull on the crossguard, and the hilt is twice as long. Also, an unknown white metal makes up the blade of the sword. Dragonbane speaks in a deep male voice but prefers to stay quiet most of the time. This changes once Dragonbane sees a dragon. Dragonbane will fully illuminate and begin swearing and taunting the dragon in Draconic. Surprising a dragon with Dragonbane is impossible.

Dragonbane has these statistics: Int 16 Wis 18 Cha 18. Lawful Good. Hearing and darkvision to 120 ft. Speaks Common and Draconic and communicates telepathically with its wielder. Once Dragonbane tastes dragon’s blood, there will be a conflict if the wielder decides to run or stop fighting before the dragon is dead. Dragonbane also prefers to be wielded with two hands.

Dragonbane is an artifact after being repaired by Bahamut. The first time the wielder attunes Dragonbane, the wielder must kill a dragon as if affected by the Geas spell. With the quest complete, the wielder is no longer affected by the spell. While attuned to Dragonbane the wielder cannot be charmed or frightened and has resistance against dragon breath weapons. Strength increases by +2 to a maximum of 24. Chromatic dragons are always hostile to the wielder.

Plunging Dragonbane into Bahamut's heart will destroy the sword.

Thanos Blackhorn - Our Lord of the Forest, the Wanderer

Click or tap here for D&D 5e Stats!
People rarely speak of Thanos Blackhorn except in quiet forest spaces. Woodlands that evoke wonder is where he reigns supreme, but he is said to keep watch over good folk in any forest, no matter how dark or cruel. When children lose their way in the woods, people beseech Thanos to protect them until located.

Thanos is the god of the forest and the creatures that live within it. He is seen as a remote and spiritual deity. He is not unmindful of people, but his attention and favor are difficult to attract. He is the patron of rangers and travelers.

Thanos' symbol is a field of stars.

He has many shrines. Most consist of a dead tree trunk with a carved likeness of his holy symbol, a field of stars. Alternatively, the likeness might be carved on a separate piece of wood and tacked to a living tree. These shrines typically mark the point in a forest beyond which locals know not to cut timber or hunt. Often these tributes are created by loggers at the end of a logging excursion as a mark of thanks to the god for providing the wood and for keeping the timber cutters safe during the work.

Thanos is Chaotic Good, and his domains are Nature/Trickery.

Elirdain - Githyanki Deathknight

Elirdain is one of Vlaakith's most powerful and secretive knights. He is great at impersonations. He uses flowery speech or long words. He can be blustering sometimes when dealing with others. He believes in tradition and has a live and let live attitude with those that have not yet angered Vlaakith. He is also very protective of his secret family members.

During his first illithid raid, he found a vast treasure and returned it to the Lich Queen. When Elirdain saw Vlaakith for the first time during his loyalty ceremony, he fell in love. His clumsy words during the loyalty ceremony endeared the queen to him. Having found favor with Vlaakith, Elirdain received a wish. He wished for her everlasting love. The spell fizzled, and Vlaakith laughed at the foolish knight. However, to this day, she has never tried to consume his soul like many knights before him.

He fought in three major wars against the Githzerai. During the first war, he was seriously injured and bears many scars of that experience. The second war was relatively uneventful. During the third war, Elirdain fell to the charms of an Eladrin named Caelynn Hanali. During his two years of captivity, he grew to love Caelynn in more than just a charmed state. However, Elirdain's devotion to Vlaakith drove him to escape the fey's clutches.

Upon returning, Vlaakith was so happy that she made him a royal consort. He spent many years performing his knightly duties for Vlaakith. It is during this time that Caelynn, with a child in tow, found him. Elirdain provides a place for her on Tu’narath in the Astral to hide and to be close to him. While he is away at war, Caelynn travels back to Faerun occasionally to allow the children to age naturally.  Someone in the githyanki ranks knows of this secret and plans on blackmailing him. Over the next few years, two more children are born and kept secretly.